segundo info
var __obj;
if (tchar = "NormalWeapon")
{
if (can_shoot = true && left = true && av_shoot > 15)
{
__obj = instance_create(x-20,y,obj_bullet);
with (__obj) { motion_set(180,8); }
av_shoot -= 15;
can_shoot = false; alarm[0] = 5;
}
if (can_shoot = true && right = true && av_shoot > 15)
{
__obj = instance_create(x+24,y,obj_bullet);
with (__obj) { motion_set(0,8); }
av_shoot -= 15;
can_shoot = false; alarm[0] = 5;
}
}
if (tchar = "SpecialWeapon" && wweapon == 1)
{
if (sw_can_shoot = true && left = true)
{
__obj = instance_create(x-20,y-3+random(6),obj_swbullet);
with (__obj) { motion_set(180,12); sprite_index = swbulletleft; }
sw_balls -= 1; sw_can_shoot = false; alarm[4] = 3;
if (sw_balls == 0) { tchar = "NormalWeapon"; }
}
if (sw_can_shoot = true && right = true)
{
__obj = instance_create(x+24,y-3+random(6),obj_swbullet);
with (__obj) { motion_set(0,12); sprite_index = swbulletright; }
sw_balls -= 1; sw_can_shoot = false; alarm[4] = 3;
if (sw_balls == 0) { tchar = "NormalWeapon"; }
}
}
if (tchar = "NormalWeapon")
{
if (can_shoot = true && left = true && av_shoot > 15)
{
__obj = instance_create(x-20,y,obj_bullet);
with (__obj) { motion_set(180,8); }
av_shoot -= 15;
can_shoot = false; alarm[0] = 5;
}
if (can_shoot = true && right = true && av_shoot > 15)
{
__obj = instance_create(x+24,y,obj_bullet);
with (__obj) { motion_set(0,8); }
av_shoot -= 15;
can_shoot = false; alarm[0] = 5;
}
}
if (tchar = "SpecialWeapon" && wweapon == 1)
{
if (sw_can_shoot = true && left = true)
{
__obj = instance_create(x-20,y-3+random(6),obj_swbullet);
with (__obj) { motion_set(180,12); sprite_index = swbulletleft; }
sw_balls -= 1; sw_can_shoot = false; alarm[4] = 3;
if (sw_balls == 0) { tchar = "NormalWeapon"; }
}
if (sw_can_shoot = true && right = true)
{
__obj = instance_create(x+24,y-3+random(6),obj_swbullet);
with (__obj) { motion_set(0,12); sprite_index = swbulletright; }
sw_balls -= 1; sw_can_shoot = false; alarm[4] = 3;
if (sw_balls == 0) { tchar = "NormalWeapon"; }
}
}
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